[img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img]UPDATE 2017-06-12: Reduced the damage reduction to fighters. Added supporting data.
Greetings Capsuleers,
Coming tomorrow in the June 2017 release, the damage output of Fighters will see a reduction by the game design team. After a long weekend sifting through some passionate feedback and taking into consideration previously ongoing design work, letGÇÖs take a look at whatGÇÖs coming.
The Data:LetGÇÖs set the stage for the decision by taking sample of 5 days in June. During that timeframe 10.6 Trillion ISK was rewarded in bounties. Of that:
- 22.3% (2.3T) of the ISK was generated by 1.4% of characters earning bounties, using Supercarriers
- 24.2% (2.6T) of the ISK was generated by 4.8% of characters earning bounties, using Carriers
- 19.1% (2T) of the ISK was generated by 16.6% of characters earning bounties, using T1 Cruisers
Just under half (46.5%) of the bounties earned during the time period was generated by Supercarriers and Carriers, meaning a small percent of the population received a huge portion of the total bounties.
Why:Our primary goal for this change is reducing the combat power of Carriers & Supercarriersin PvE, specifically anomaly ratting in Nullsec. As you may have seen in the
May Monthly Economy Report, there is a significant upward trend in the
Money Supply. This is due to NPC Bounties.
[img]http://cdn1.eveonline.com/community/MER/May_2017/9b_isk.float.3.jpg[/img]This trend is unsustainable. Having such a large ISK faucet is bad for the economy, and this ISK faucet is concentrated to a relatively small number of players.
Our secondary goal is that Carriers and Supercarriers are too effective in PvP, even for the investment it takes to create them. This change will shift the PvP balance, but weGÇÖre confident that Carriers and Supercarriers will remain powerful options for PvP battles.
What:- Light Fighters (Space Superiority): No Change
- Light Fighters (Attack): 10% reduction to Basic Attack and Heavy Rocket Salvo damage (was 20%)
- Support Fighters: No Change
- Heavy Fighters (Heavy Attack): No Change (was 10% reduction to Basic Attack and Torpedo Salvo damage)
- Heavy Fighters (Long Range Attack): 20% reduction to Basic Attack damage (was 30%)
- Heavy Fighters (Shadow): No Change
- NPC Fighter Aggression: No Change (was +15%)
- We are working on changes to Anomalies that will reduce the effectiveness of Carriers and Supercarriers. These changes will be announced at a later date.
We will continue to observe the economy after these changes and will make adjustments as necessary to keep it healthy for all our players. Some of you have asked 'Why not just reduce the bounties?'. The focus of this change is Supercarriers and Carriers. We don't want to effect the income of ships besides those with this change.